Workshops

Saturday: 1:30pm-2:30pm

Waking the Brain – Advisory Revitalized

Room S110

For administrators and counsellors or others responsible for advisory or pastoral care programs. Click for details.

We will look at how the advisory program at ICS was revitalized to include a brain energizing fitness component, personal social education and community time. We will offer suggestions and have discussion time for schools wanting to maximize their advisory and pastoral care time.

Outcomes: Participants will have an opportunity to share their own advisory

Presented by Elizabeth Johnston (ICS)

Elizabeth has been working in international schools since for 13 years, previously at the Carol Morgan School in the Dominican Republic and the ICARDA International school in Syria. Prior to moving overseas, she taught a variety of subjects at the secondary level including, Special Education, History, English and Drama in Canada for 12 years. This is her third year as MS principal in Ethiopia and she has an 18 month old son, Mackay.

Game Programming with Greenfoot

Room S017

For anyone interested to have programming experience. Click for details.

During this session participants will have a chance to lean to create a computer game using Greenfoot programming language. In addition to creating a real computer game, basic object-oriented programming concepts will be covered.

Outcomes:
Participants will have an understanding of what a programming language is and a shift from user of technology attitude to creator of technology.

Presented by Leulseged Assefa, ICS

Leulseged Assefa is one of our Learning 2.014 Learning2Leaders. He is a technology teacher and IT specialist team leader at the International Community School of Addis Ababa. He has a BSc degree in Computer Science and Chemistry, and Master’s degree in education from SUNY Buffalo State. He has also taken number of trainings such as PHP, Robotics, and has attended many educational conferences.

Leulseged has been teaching Computer Science, Web design, Robotics and Yearbook at ICS Addis in the middle school division. In his spare time, he enjoys designing and developing systems and websites.

Leulseged is passionate about the use of technology in solving problems and how technology Integration could help students to have deeper understanding and modeling of concepts that are taught in other subject areas.

You coach teachers? What? How?

Room C043

This workshop is intended for coaches, teachers and school leaders - anyone interested in the concept of coaching. Click for details.

At AIS-Johannesburg, we have a dedicated team of coaches who work with teachers on a daily basis to develop best practices in the classroom. In addition to our technology integration coaches, we have general teaching and learning coaches who work with 160 teachers from Pre-K to Grade 12 across two campuses. We would like to share the characteristics of effective coaching, some practical tools that really work and some of the pitfalls,challenges and successes!

Objectives:In this workshop, participants will:
– understand the characteristics of effective coaching
– share some practical coaching tools
– discuss the challenges and successes

Presented by Liz Hargreaves & Dennis Ross of AISJ

Liz Hargreaves is the Director of Teaching and Learning at AISJ. She has been at AISJ for seven years, as a teacher and more recently as Director of Teaching and Learning for the last 4 years. Liz leads a team of instructional coaches who work with 170+ teaching staff from pre-K – grade 12 across two campuses to improve their teaching practices. Liz has presented workshops and institutes at various conferences such as AISA, AAIE. lhargreaves@aisj-jhb.com

Dennis Ross is one of the Technology Integration Coaches at AISJ, lovingly known as “the “TICs”. His focus is on tech integration in high school and he works with the 50 high school teachers at AISJ coaching them on how to embed technology at the enduring understanding level of their units and how to integrate technology into their work practices to improve student learning. dross@aisj-jhb.com

Worldbuilding: the journey to create a course-long game

Unfortunately, Matt Miller is sick today, so will not be presenting. Sorry!

Venture into the Unknown: Explore Ubuntu!

Room S021

For anyone and everyone! If you're a Linux expert, come share your knowledge. If you've never used it, come try it out. Click for details.

You may know Windows. You may know OSX. But do you know Linux? Explore a lesser-known computer operating system that is secure, easy to use, and free! It’s widely used in tech companies (Google, Amazon, NASA and more), and is being used in schools all around the world. It’s free to use and can be installed on older hardware, making it a good tool to use in community service projects. Ubuntu is an easy-to-use version of Linux developed in South Africa and widely used around the world. Come explore Linux and Ubuntu and learn about another option for your students and your school.

Outcomes: 1) An experience with a different way of running a computer
2) Ideas about how to resurrect old computer hardware and keep it running longer
3) Free software you can use

Presented by John Iglar (ICS)

John Iglar has been the Director of Academic Technology at the International Community School of Addis Ababa for five years. He started using Ubuntu four years ago and has never looked back! He’s presented workshops in South Africa, India, Singapore, Kenya, USA and more! See more at http://johniglar.net

Start to Finish: Primary Elementary Students Creating and Publishing Using iPads

Room C025

For Elementary teachers and tech integrators. Click for details.

Apps that take a student through a series of drills or exercises have their place but their long term use is limited. Using open ended, creation apps will insist that students use Higher Order Thinking Skills to produce works and then share their understanding. This workshop will explore a variety of apps to create images, recorded audio and annotated video by primary aged children. The final piece will cover ways to share work with peers, teachers and publish to a blog. All of this done independently by students using only the iPad.

Outcomes: During this session we will look at ways that students can independently create and share their work with classmates, teachers or the Internet using a variety of techniques on the iPad. Participants will walk away ready to apply these tools to current curriculum. Apps include: Doodlecast Pro, Explain Everything, Blogger Jr., PicCollage, Strip Designer and Book Creator.

Presented by Mike Hoffman (TAISM)

Mike is the elementary school tech integrator at The American International School of Muscat. There he has helped transition the school from a computer lab model to one of needs based use within the classroom. Mike works with classroom teachers to blend physical and technology resources in an attempt to maximize student learning. Currently the elementary at TAISM has 1:1 iPads in grades 3-5 and a ratio of 3:1 in grades k-2. One cart of Chromebooks and one cart of PC laptops are also shared throughout the elementary. Last fall Mike attended and presented at Learning 2.013 in Singapore.

Comic Software & Malaria: Health-Related Service Learning Through Technology

Room S105

For any educator interested in doing service learning projects that involve elements of very user-friendly technology. While my project focused on Grade 4/5 students, it's applicable to any grade. Click for details.

For the past two years I’ve led a service learning project at AISB in which my Grade 4/5 students work with an NGO (Mali Health) to produce a graphic novel (e.g. comic book) on an important health issue. Using ComicLife2 and iAuthor my students have created French and English versions of graphic novels on both malaria and rotavirus that are distributed to students at local schools. During our most recent project we worked with the local students on the graphic novel, hosting them at our school to help write the plot, create illustrations, and learn to use the ComicLife2 software. I will also show the iMovie we created about the project, a piece that is used for marketing purposes for Mali Health.

Outcomes: – ways to incorporate technology into service learning projects
-an overview of ComicLife2 and iAuthor, and other possible applications (besides service learning)
– how to use iMovie as a marketing tool

Presented by Jeff Fessler (AISB)

Despite a coup, counter-coup, and an intervention by the French military, Jeff Fessler is happily beginning his third year at the American International School of Bamako in Mali. A National Board Certified Teacher in literacy, Jeff has been a classroom teacher and a curriculum developer specializing in arts integrated instruction in West Palm Beach, Florida, and was a national educational trainer for a school reform program. He has presented at local, state, and national conferences for groups such as The Kennedy Center, Magnet Schools of America, Florida Reading Assoc., and the National Art Education Assoc. He was the 2011 Palm Beach County Teacher of the Year, the 2008 Humane Society of the U.S. Teacher of the Year.

Quia for Learning and Assessment

Room S123

Example activities and tests/quizzes will be from a High School Foreign Language (German) classroom, but teachers in all subject areas and at all levels should find something of value. Click for details.

Quia [pronounciation: key-ah] provides a wide variety of tools to encourage and manage student learning and to assess student progress. Teachers (and students) can use templates for creating 16 types of online activities, such as flashcards, word search, battleship, challenge board (like Jeopardy!), and cloze exercises. Quia can be used to create online quizzes. Every student can have a different version of the same quiz, and the Quia can even do most – if not all – of the scoring. Quia will provide detailed feedback on students’ performance, allowing the teacher to see which questions students handled best, and which ones they struggled with. In the review process, the teacher can focus only on “incorrect’ responses and leave detailed feedback on each question or even override the system to give partial or full credit.
Quia motivates students to learn with the activities that best suit their own individual learning styles and makes it easier for the teacher to provide better, more timely feedback on assessments.

Outcomes: Participants will leave the workshop with a 30-day trial Quia account already set up, and will already have created at least one online activity for their own classes.

Presented by Douglas Julien (ASW)

I am from northern New England, most recently Cape Neddick, Maine. I have taught German for the past 11 years (2 years in York Middle School in York, Maine; 5 years in Pentucket Regional Middle School in West Newbury, Massachusetts, and currently at the American School of Warsaw in Poland). I have presented on the use of popular music in the German classroom at MaFLA (Massachusetts Foreign Langauge Association) Conference in Sturbridge, Massachusetts in 2007, and co-presented a workshop with Nick Kwan on a virtual “Amazing Race” at the CEESA (Central and Eastern European Schools Association) Conference in 2012. This will be my first Learning 2.0 Confernce.

Raspberry Pi & Arduino – An Introduction to very small computer systems

Room S108

For anyone interested in using small computers to run tasks. Click for details.

Wondering what all the hype is about for the Arduino and Raspberry Pi computing systems? Come take a tour of the two systems and see which platform might be best for your interests.

We will compare and contrast the two systems and look at the best solution for various projects; cover the basics of setting up each system and make a few recommendations on where to purchase the initial setup.

Outcomes: + Know which platform is best for which situation
+ Be able to download appropriate software for and be familiar with different options if they exist.
+ Boot and connect to a Raspberry Pi
+ Program a simple program into an Arduino
+ Explore different purchasing options for personal and class use

Presented by Ken Gunther (ICS)

Ken Gunther has been an educator for over 30 years, mostly in International schools. He has taught courses of math, science and computer science grades 4-12 and has worked as a computer coordinator for several years in the past.

Have you considered your students’ Digital Footprint?

Room S018

For Tech coaches, directors, integrators and leaders. Counsellors, advisory leaders, grade level leaders.
Principals, assistant principals, curriculum coordinators.
Directors, superintendents, school senior administration.
Anyone interested in technology and helping students to manage their digital life. Click for details.

For some students, their digital footprint began long before they were legally allowed to have a Facebook account or even a Gmail address. As a school, have you considered what your students’ Digital Footprints look like? Does your school have a program to help students consider the state of their own Digital Footprint, and the implications of it? In this workshop, participants will be guided through a presentation aimed at Grade 11 students at the American School of Warsaw for doing just this . . . or to consider “what did you just step in?”

Outcomes: A better understanding of the scope and depth of one’s digital footprint.
Consideration for students as they ready themselves for university/college applications, graduation, and life after high school.
A simple approach for broaching this potentially sensitive subject with students, at a time when they are more open to considering their actions online.

Presented by Nick Kwan (ASW)

Nick is a long-time teacher of technology and computer science, international educator, integrator/tech coach, father and husband. This presentation has been under development for a number of years and has been tried and tested at the American School of Warsaw alongside the College Counsellors, and has been presented at Learning2Asia. Nick is also an Apple ADE, Google GCT, and part of the Learning 2.014 Africa Organising Committee.

Think-Aloud Routine: Metacognitive thinking in the classroom

Room S117

For any teacher who is curious, but not well practiced, in thinking routines--ES,MS, HS. Click for details.

A teacher-led think-aloud is a matter of course in some classrooms, especially in the elementary school. However it is done much less frequently in the secondary classroom. This one hour workshop will seek to demonstrate the power of the teacher making his/her thinking explicit in a focused lesson. This routine is one way to begin bringing metacognitive thinking into the classroom for both teachers and students.

Outcomes: Participants will take-away:
–A highly flexible teaching/thinking strategy to increase metacognition in both their own practice and in their students’ thinking.
–Ideas for application of the strategy “tomorrow” in their classroom.

Presented by Brian Greenough (ICS)

Brian Greenough is one of our Learning2 Leaders. Read his bio here.

iPad Apps Unplugged

Room L003

Primarily for ES teachers - could be for any teacher working with iPads. Click for details.

This hands-on workshop will introduce you to over a dozen apps and teacher tools for the elementary classroom. Take what you learn to your classrooms on Monday.

Outcomes: Teachers will leave the session with a list of quality apps that can be used in the elementary classroom.

Presented by Alexandra Mirkowski and Traci Chanyalew (ICS)

Alexandra Mirkowski is one of our Learning2 Leaders. See her bio here.

Traci Chanyalew is currently the IT Operations Director at ICS. She was a Technology Integrator last year and her primary role was to integrate Ipads in the elementary classroom.

Blended Learning Solutions Awareness

Room S119

For any attendees of Learning 2.0 that can best integrate technology into their classrooms. Click for details.

Blended Learning is an approach to learning and teaching which combines and aligns learning undertaken in face-to-face sessions with learning opportunities created online. New types of learning activities challenge our thinking as to how learning might be facilitated, creating new etiquettes of learning and teaching, and shifting the locus of control from the teacher to the learner.
A Blended Learning approach is one, which in most cases, will enhance and extend the learning opportunities for our 21st Century learners. Blended Learning is a blanket term for an approach, and the University sees that the following types of blend will be most useful in providing a complete learning environment for our students

Outcomes: During the presentation, we will take in a journey to introduce blended learning, highlight the advantages of blended learning, find out how and where blended learning is applicable, and provide an overview of HMH products that enforce the concept of blended learning.

Presented by Ammr Sawas (HMH)

Ammar Sawas brings a unique experience to digital learning from his technical background as well as his work experience. Born and raised in Dubai, Ammar graduated with a bachelor’s degree in Computer Engineering at the age of 20. He completed his MBA degree from the University of Wollongong at the age of 24 with concentration in Management and Finance. Using his technical background with leverage on his business skills, Ammar helps HMH in tackling customers digital needs effectively especially with the shift of education from print to digital.

Ammar joined HMH in 2014 as an International Solutions Specialist. He is the EMEA regional expert for HMH K-12 curriculum programs and products and provides pre-and post-sales support to HMH clients. Ammar advocates the value of HMH curriculum programs to teachers and educators and proposes prod-
uct solutions based on clients’ needs with focus on digital platforms.

The solid Technical background that Ammar acquired enabled him to handle various large scale projects within the educational domain. He was involved in large scale digital implementations with various Schools, Universities, and Training Institutions within the GCC region. Ammar is an expert in online/digital/blended learning platforms and supports the move into digital learning experience within schools.

 

Friday: 1:30pm-2:30pm

You coach teachers? What? How?

Room C043

This workshop is intended for coaches, teachers and school leaders - anyone interested in the concept of coaching. Click for details.

At AIS-Johannesburg, we have a dedicated team of coaches who work with teachers on a daily basis to develop best practices in the classroom. In addition to our technology integration coaches, we have general teaching and learning coaches who work with 160 teachers from Pre-K to Grade 12 across two campuses. We would like to share the characteristics of effective coaching, some practical tools that really work and some of the pitfalls,challenges and successes!

Objectives:In this workshop, participants will:
– understand the characteristics of effective coaching
– share some practical coaching tools
– discuss the challenges and successes

Presented by Liz Hargreaves & Dennis Ross of AISJ

Liz Hargreaves is the Director of Teaching and Learning at AISJ. She has been at AISJ for seven years, as a teacher and more recently as Director of Teaching and Learning for the last 4 years. Liz leads a team of instructional coaches who work with 170+ teaching staff from pre-K – grade 12 across two campuses to improve their teaching practices. Liz has presented workshops and institutes at various conferences such as AISA, AAIE. lhargreaves@aisj-jhb.com

Dennis Ross is one of the Technology Integration Coaches at AISJ, lovingly known as “the “TICs”. His focus is on tech integration in high school and he works with the 50 high school teachers at AISJ coaching them on how to embed technology at the enduring understanding level of their units and how to integrate technology into their work practices to improve student learning. dross@aisj-jhb.com

ISSEA competition: STEM

Room S021

Technology Coordinators, Activity Coordinators, Design Teachers, Science Teacher or anyone else interested in learning about the STEM competition being run as part of the ISSEA program. Also anyone who wants to take part in hands on activities - designing, programming and building products using student friendly software and hardware. Click for more details

An introduction to the ISSEA (International School’s of Southern and East Africa) STEM competition being tested for the first time this year – hosted by Harare International School. The workshop leaders will explain the idea behind the event, how it will be organized and the plans for the future. As part of the workshop participants will be working on the same activities as the competing student teams.

The competition is a combination of the established Science Olympiad, Botball Robotics (KISS Institute), as well other programming & design challenges.

Outcomes: Participants will learn about the planing, set-up and running of the ISSEA STEM competition being run for the first time this year at Harare International School. Participant will have the opportunity to take part and learn about the practical skill building challenges that make up the competition – including creating Tech Slam videos, programming apps and games and building and controling robots using the KISS Botball robotics kits.

Presented by Maciej Sudra (ISU), Al Briesemeister & Troy Gordon (HIS)

Maciej Sudra – Currently working as a Design Teacher at the International School of Uganda. Maciej has taught design, computer science and media arts since 2005. Before international teaching Maciej was involved with OLPC Laptop program and part of the team developing the SCRATCH programming environment at the MIT Media Lab. Maciej used to work at Harare International School with the two chaps below – hence the three of us presenting.

Al Briesemeister – Mr. Briesemeister coaches Botball robotics at Harare International School in Zimbabwe where his teams have competed in robotics competitions in Qatar and United States. Alan has been involved in STEM course work over the past three decades. He has coached Science Olympiad teams at middle school and high school level also organizing regional competitions. Alan’s first teaching assignment in STEM was a middle school course on Basic programming with the Commodore 64 desk top computer. . . . . . . . he progressed from there into the Apple community using the II, IIe and IIIGS computers to teach multi-media with HyperStudio and robotics with LegoLogo . . . . . what a long, strange trip it’s been . . . .

Troy is the Tech Director at HIS. He has assisted in coaching  Botball Robotics at Harare International School for the past  three years. He has been involved in STEM education for elementary students over the last 20 years.  He has coached elementary engineering challenge teams to first and second places in Maryland State Competitions. He also has introduced elementary robotics to HIS as well as introduced basic Mindstorm challenges in Middle School enrichment classes with the hope of equipping students with the elements necessary to easily transition into Botball Robotics.

Worldbuilding: the journey to create a course-long game

Room L121

For teachers interested in using game elements to enhance their classroom process, especially those interested in re-framing their entire course as a game. Click for details.

Have you been hearing about gamification and been interested in what in would involve? Have you tried a few elements yourself and are ready to dive deeper? Join me for a look at the journey I’ve taken over the past year to turn my class into a year-long game. I’ve also just assisted in the development of a year-long Integrated Math game course. Finally, we’ll look at other models from classrooms around the world at ES, MS, and HS levels.

Outcomes:
* Concrete examples of many ways to gamify the classroom experience, including specifically elementary-, middle- and high-school examples.
* A tool kit deck of game elements to use as guidance and inspiration

Presented by Matthew Miller, CAC

Matthew Miller: I have been studying education and learning for 25 years, computers for 22 years, and games for 39. A year ago, I learned I could combine all three of these in a job and have been involved doing so ever since. My pilot attempts at gamification during the 2013-2014 school year were a qualified success. I learned enough to build a much stronger foundation for this years’ attempts. I previously presented about building course-long games at ASBUnplugged; with Tanya Sasser, I co-curate the Game Based Learning and Gamification magazine at Flipboard.

Quia for Learning and Assessment

Room S123

Example activities and tests/quizzes will be from a High School Foreign Language (German) classroom, but teachers in all subject areas and at all levels should find something of value. Click for details.

Quia [pronounciation: key-ah] provides a wide variety of tools to encourage and manage student learning and to assess student progress. Teachers (and students) can use templates for creating 16 types of online activities, such as flashcards, word search, battleship, challenge board (like Jeopardy!), and cloze exercises. Quia can be used to create online quizzes. Every student can have a different version of the same quiz, and the Quia can even do most – if not all – of the scoring. Quia will provide detailed feedback on students’ performance, allowing the teacher to see which questions students handled best, and which ones they struggled with. In the review process, the teacher can focus only on “incorrect’ responses and leave detailed feedback on each question or even override the system to give partial or full credit.
Quia motivates students to learn with the activities that best suit their own individual learning styles and makes it easier for the teacher to provide better, more timely feedback on assessments.

Outcomes: Participants will leave the workshop with a 30-day trial Quia account already set up, and will already have created at least one online activity for their own classes.

Presented by Douglas Julien (ASW)

I am from northern New England, most recently Cape Neddick, Maine. I have taught German for the past 11 years (2 years in York Middle School in York, Maine; 5 years in Pentucket Regional Middle School in West Newbury, Massachusetts, and currently at the American School of Warsaw in Poland). I have presented on the use of popular music in the German classroom at MaFLA (Massachusetts Foreign Langauge Association) Conference in Sturbridge, Massachusetts in 2007, and co-presented a workshop with Nick Kwan on a virtual “Amazing Race” at the CEESA (Central and Eastern European Schools Association) Conference in 2012. This will be my first Learning 2.0 Confernce.

Redefining Student Learning with Aurasma and Augmented Reality!

Room S017

For teachers (all levels), Tech Coaches/Coordinators. Click for details.

Curious about augmented reality (AR) and how it can be used for learning? This workshop will share how Aurasma, a tool for AR, was used to create a virtual tour of the American School of Warsaw middle school. With some hands-on application, participants will be introduced to the app and how it works, discuss possibilities for application, and leave ready to try AR with their learning community.

Outcomes: (1) Basics of how to create Augmented reality (‘Auras’ and ‘Trigger images’) using the Aurasma augmented reality app and online studio

(2) Ideas of how Augmented reality can be used in the classroom

Presented by Sol Senrick (ASW)

Sol has been using technology to transform student learning for the last 12 years as a teacher and technology coach. In particular, he is passionate about how technology can be used to truly personalise learning experiences. He has written about and presented on topics including Social Networking for learning, Digital Games Pedagogy, and Web 2.0 tools for Project Based Learning at ASB Unplugged, ELMLE, the American School of Warsaw, and Lausanne Laptop Institute.

What’s the Big Idea?

Room C017

For Middle and High School. Click for details.

The Big Idea is a way of showing the interconnectedness of classes in various content areas. It gives students a chance to interact online across the globe in answering essential questions that are applicable across the curriculum. Initially students work with all of their peers in forums to explore concepts that can be approached in a multi-disciplinary manner. As the project progresses, students in different subjects will look more in depth at the question as a scholar in their specific field.

Outcomes: Participants will explore theories of motivation and social interaction. While this workshop targets the online environment, the theories presented apply to any context. Participants will discuss how to integrate these theories into a face to face, blended and/or online environment. The second half of the workshop will be devoted to an open discussion about the project, social interaction and student motivation.

Presented by Ron Snyder (ICS)

Ron Snyder is a MS/HS Instructional Coach at ICS Addis Ababa. Before this, he was the Director of QSI Virtual School and an adjunct professor at SUNY Buffalo State. The Big Idea grew out of his interactions with graduate students and teachers in the virtual school and is currently the focus of his doctoral research at the University of Bath. He has presented at professional development conferences across the world for the Central and Eastern European Schools Association, Quality Schools International, Venezuelan Association of Schools, Project WET, Pacific Resources for Education and Learning, etc.

Developing and Growing Schoolwide Mobile Technology Programs

Room C025

For Teachers, Technology Coordinators/Specialist, and School Leadership. Click for details.

When utilized and supported correctly the use of mobile technology positively effects the way teachers instruct and students learn. This technology opens multiple channels for knowledge acquisition in a single tool. It is a paradigm changer in education perhaps as great as the introduction of the pencil.

When introducing, developing, and promoting the integration of mobile technology, schools should examine:
1. The underlying instructional and learning theories
2. What research has shown
3. The learning context.

This workshop will be formatted as a guided discussion, with several examples or scenarios presented to help engage the participants and bring about valuable reflection.

Outcomes: This workshop will give participants the knowledge needed to either develop a mobile technology program for their school, or evaluate the effectiveness of their existing program.

The steps involved can be grouped into three categories.
1. Understanding the underlying instructional and learning theories
2. Understanding the role of mobile technology as an instructional and learning tool
3. Understanding how to approach developing school wide mobile technology programs that support instruction and learning.

Additionally, by engaging in the workshop discussion, participants should also learn from the experience of others and expand their network of professional collaboration.

Presented by Bradley Arnold (KICS):

I have been teaching in Asia and Africa for over 25 years and have been a technology coordinator since 2000. I have experience developing school-wide programs for introducing desktop computers, email, websites, laptops, learning management systems, and iPads, as well as the accompanying policies and curricular standards. Currently I am completed my PhD in Education, specializing in Instructional Design for Online Learning.

An Inquiry into Word Study

Room C023

This workshop is aimed at elementary class teachers. The model class used for this workshop is first grade, however the activities and cycle used would work for all elementary grades. Click for details.

Have you ever wondered how you could teach your word study through the inquiry model? If so this is the workshop for you. You will learn how to organize and present word study activities that fit into the inquiry cycle.

Outcomes: Participants will gain a better understanding on how word study and inquiry could fit easily together. They will see students using these activities in a first grade classroom. They will also come away with a model to use in their own classroom.

Presented by Beth Micelli-Cooper and Sarah Silver (ICS)

Beth: Beth is the ES instructional coach at ICS.
Sara: Sara is a first grade teacher at ICS.

Google Tour Builder – Safari with Google Earth

Room S117

For Everyone from technology integrators to classroom teachers from grades 3 upwards. Click for details.

We will look at how Google’s Tour Builder works, and will explore together how it’s features can be used across the curriculum.

Outcomes: I would like participants to feel as if:

– they have enough understanding of the tool to begin to explore it by themselves.

– they identify an area of their curriculum that this tool transform.

Presented by Marcello Mongardi (TAISM)

Marcello Mongardi is a teacher at the American International School School of Muscat in the Sultanate of Oman. He has taught in New York City, Arusha Tanzania, and in Oman, where he is the Middle School technology integrator in a 1:1 iPad environment. He is Google Certified Teacher as well as a COETAIL graduate. Marcello has spoken at the iPad Summit before, as well as at the Learning 2.013 Conference in Singapore. Marcello tweets at @mmongardi, and can be contacted at mongardim@taism.com.

Formative Assessment

Room S018

For all classroom teachers. Click for details.

Research and share ideas for formative assessment/check-ins during projects or units.

This is a hands-on work session, so bring projects or units.

Evaluate if content or instruction needs adjusting in terms of content, process or product. Research ways to organize differentiation.

Outcomes: Improve units or projects by designing formative assessments to guide learning.

Presented by Hannah Thein (ICS)

Currently, I am the Assessment and Data Coordinator, International Community School of Addis Ababa, Ethiopia.

I have served as principal, classroom teachers in grades K-8, Educational Consultant, EAL and Grant Director in schools in the US and internationally. I helped develop the WIDA EAL English Assessment and was involved in authentic assessment projects in math and writing in Vermont, USA.

 

Response to Intervention in the International Setting

Room C017

For any conference participant. Click for details.

Response to Intervention (RTI) and how it applies to helping students gain grade level mastery. How Professional Learning Communities (PLC) can effectively design and implement interventions for students.

Outcomes: At the end of this workshop participants will have a deeper understanding of what RTI is and how it can work in any setting to help students achieve.

Presented by Michael Schooler (ICS)

Michael E. Schooler — Education Administration for over 18 years. Special Education teacher and director. International Baccalaureate workshop leader, site visitor, consultant for over 8 years.

Blended Learning Solutions Awareness

Room S119

For any attendees of Learning 2.0 that can best integrate technology into their classrooms. Click for details.

Blended Learning is an approach to learning and teaching which combines and aligns learning undertaken in face-to-face sessions with learning opportunities created online. New types of learning activities challenge our thinking as to how learning might be facilitated, creating new etiquettes of learning and teaching, and shifting the locus of control from the teacher to the learner.
A Blended Learning approach is one, which in most cases, will enhance and extend the learning opportunities for our 21st Century learners. Blended Learning is a blanket term for an approach, and the University sees that the following types of blend will be most useful in providing a complete learning environment for our students

Outcomes: During the presentation, we will take in a journey to introduce blended learning, highlight the advantages of blended learning, find out how and where blended learning is applicable, and provide an overview of HMH products that enforce the concept of blended learning.

Presented by Ammr Sawas (HMH)

Ammar Sawas brings a unique experience to digital learning from his technical background as well as his work experience. Born and raised in Dubai, Ammar graduated with a bachelor’s degree in Computer Engineering at the age of 20. He completed his MBA degree from the University of Wollongong at the age of 24 with concentration in Management and Finance. Using his technical background with leverage on his business skills, Ammar helps HMH in tackling customers digital needs effectively especially with the shift of education from print to digital.

Ammar joined HMH in 2014 as an International Solutions Specialist. He is the EMEA regional expert for HMH K-12 curriculum programs and products and provides pre-and post-sales support to HMH clients. Ammar advocates the value of HMH curriculum programs to teachers and educators and proposes prod-
uct solutions based on clients’ needs with focus on digital platforms.

The solid Technical background that Ammar acquired enabled him to handle various large scale projects within the educational domain. He was involved in large scale digital implementations with various Schools, Universities, and Training Institutions within the GCC region. Ammar is an expert in online/digital/blended learning platforms and supports the move into digital learning experience within schools.

A Model for a Data Driven Differentiated Virtual Math Class

Room S110

Most applicable for Math teachers, especially those who teach heterogeneous groups. Click for details.

Participants will be presented with a model for a data driven differentiated virtual math classroom. In this model unit pre-assessments determine the class work and homework students will do as well as seating arrangements. Each lesson is a one page set of directions for students to determine which learning activities they will do. Learning activities include watching teacher made videos, completing assignments on interactive math websites, playing games on interactive math websites, worksheets, notes, and textbook exercises.
Participants will have a chance to make their own videos as well as explore and sign up for useful sites. Participants will also have a chance to contribute their own ideas and resources.

Outcomes: Participants should walk away with a plan for developing their own data driven differentiated virtual classroom, as well as a list of online resources.

Presented by Cynthia Milone (ICS)

Cynthia Milone is a MS Math and Science teacher at ICS Addis. She has 9 years teaching experience in the US, Senegal, Kuwait, and Ethiopia.

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