Extended Sessions

BrianBLENDED LEARNING FOR BEGINNERS: HOW TO USE MOODLE TO ENRICH YOUR CLASSROOM PRACTICE
Brian Greenough

Room S117

Do conversations with the terms “blended learning” and “learning management systems” scare or excite you? Do you feel overwhelmed with the seemingly limitless number of online tools designed to augment your instructional practices? This workshop is designed to focus on a single tool which is rapidly growing in usage around the world because of its flexibility and ease of use: Moodle. Read More

 

 

jeffutecht_profileBUILDING YOUR SCHOOL’S PLN AND SOCIAL NETWORKS
Jeff Utecht

Room S105

Let’s face it, kids are social and they want to connect! They want to connect with each other, with their teachers, with their school at large. This will be a discussion on the use of social-networking tools with student bodies to engage them in learning, foster school spirit, and just have fun! We take a look at how some schools are using social-networks to communicate with students as well as the school community at large. Read More

 

margaretCREATE A SPACE FOR DESIGN THINKING & INNOVATION IN YOUR CLASSROOM
Margaret Powers

Room C023

When was the last time you sat down and reflected on your classroom design and the learning environments you and your students work in every day? Join this session to think critically about the importance of the spaces in which your students learn and ways to reconfigure or design from scratch, places (classrooms, tech labs, libraries, etc) that support more innovative approaches to learning. Read More

 

KimDEVELOPING A CONNECTED LEARNING COMMUNITY
Kim Cofino

Room L121

Is your school ready to go 1:1 (1 laptop for each student)? Wondering where to start, or how to ensure your existing program meets the needs of the entire community? The journey towards a successful 1:1 program includes many interesting experiences along the way, all of which can have a big impact on the success of the implementation process, as well as the program outcomes. Read More

 

doug-smallDEVELOPING CREATIVITY IN EVERY LEARNER:  USING TECHNOLOGY TO PROMOTE INNOVATIVE THINKING IN EVERY CLASS
Doug Johnson

Room L002

Participants will gain a practical knowledge of how principles related to creativity and technology can become a part of daily lessons and activities. Read More

 

alexELECTRONIC PORTFOLIOS:  SHOWCASING STUDENT GROWTH
Alex Lancia

Room C017

As a parent, have you ever read a semester report on your child and wondered what it really meant?  Did it satisfy you?  Do you know what your child is capable of in the classroom?  As a teacher, are you satisfied with the way your current assessment and reporting practices depict your students? Read More

 

jamieGENIUS HOUR, PASSION PROJECTS, STUDENT-LED INQUIRY … APPLYING GOOGLE’S 20% TIME IN THE CLASSROOM 
Jamie Raskin

Room S017

Anyone who’s flipped through Dan Pink’s “Drive” has come away with a lingering “ah-hah” feeling. Everything he says affirms what we’ve always suspected. Motivation is more complicated than the economists would have us believe, and a heck of a lot more complex than the stickers your third grade teacher used to hand out. Read More

 

matthewLEARNING 2.0 IN A WEB 1.0 WORLD
Matthew Kelsey

Room C043

The advent of 21st century learning goals such as creativity, collaboration, and communication has been facilitated in the West by 1:1 laptop programs, cloud-hosted collaboration tools, and anytime, asynchronous blended learning environments. But not all schools have the financial resources necessary to avail themselves of these tools, nor do many African countries have the infrastructure required to implement them reliably and cost-effectively. Indeed, many educators here are constrained not by their imaginations but by the realities of the third world, yet they still have the responsibility to prepare students to compete in the first. Read More

 

colin2MINECRAFT IN EDUCATION: LET’S GO ON SAFARI!
Colin Gallagher

Room L003

In this extended session, participants will get fully immersed into the world of Minecraft. They will be guided along in our very own Minecraft learning safari. We will start off with an introduction to Minecraft and the fundamental building blocks of what the game is. We will then delve deeper into what has been done in Minecraft in schools around the world and my own school. Participants will be asked to discuss initial thoughts on Minecraft, brainstorm ideas, and share their thinking with the group in how Minecraft could be used in their curriculum area. We will then set off into the world of Minecraft and start figuring out the mysteries and secrets of how Minecraft works and we will end up with our very own teacher made Minecraft world that we can be proud of. Read More

 

leulsegedalexandramirkowskiMODELLING STEM UNDERSTANDING WITH ROBOTICS
Leulseged Assefa & Alexandra Mirkowski

Room S021

This workshop will explore the application of robotics in teaching Science, Technology, Engineering, and Math (STEM). Robotics can be integrated into many different subject areas; it elicits both creative and higher order thinking skills. This hands-on workshop will take each participant through the process of building to automation with robotic programming. Using the Lego NXT Mindstorms robot, participants will work with basic sensors, controls on the robot, and run programs using Lego’s visual block programming software. At the end of the session, participants will complete a challenge. Read More

 

fred-bTECHNOLOGY AND LEARNING: RETHINKING INTEGRATION AND CURRICULUM DESIGN
Fred Biggar

Room S123

How often do we approach technology only in the later stages of curriculum design? The cool tool to engage students, an exciting ‘new’ assessment task, a better way to do something. Technology leaders and coaches should be thinking about the role of technology integration in the curriculum and asking themselves what technology deserves a place in the very first box on that unit plan. Read more.

 

Elif-RaskinWITH GREAT POWER COMES GREAT RESPONSIBILITY! FOSTERING DIGITAL CITIZENSHIP IN K-12 ENVIRONMENTS
Elif Raskin

Room S119

This quotable quote was first uttered by a certain spider-like superhero forty years ago. Over these forty years not a lot has changed in terms of being a good citizen, but the worlds of citizenship have grown. Our means of interaction with each other and in our communities has broadened. We live in both physical and digital worlds with connections and relationships that may exist in just on or the other, but often cross over as well. In all of these communities we need to be aware, be responsible, care for each other, be respectful of each other’s work and be mindful of our actions. Read more.

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